June 20-23, 2022

New York, NY

EdMedia + Innovate Learning Workshops


Tuesday, July 6, 9:00-10:30 AM

Creating Authentic Learning Experiences Through Project-Based Learning

Miguel Nino, University of North Carolina Pembroke
Alicia Johnson, Virginia Polytechnic Institute and State University

Abstract: Although teachers and faculty are encouraged to use active learning strategies in instruction, the reality of providing authentic experiences to students can seem daunting. There are time constraints in planning, assessment questions, and project management issues if the project is to be completed in one semester. This active learning session will introduce attendees to Project-Based Learning (PBL) strategies and facilitate the design and development of a PBL project for future course implementation. Project-Based Learning is more than planning a semester around a project. It is “a systematic teaching method that engages students in learning knowledge and skills through an extended inquiry process structured around complex, authentic (real-life) questions and carefully designed products and tasks” (Buck Institute for Education, 2003, p. 4). PBL can be implemented in online or in-person courses (or a combination of both) in K12 and higher education classrooms. Through collaborative problem solving, expert feedback, and reflective practices, students can gain and practice the types of authentic problem-solving and creative skills used in most fields.

Presenters: Both instructors hold their Ph.D. in Instructional Design and Technology. Both have designed, developed, and implemented PBL courses for graduate-level IDT students for the past 4+ years.

One is now the Director of Online Learning at a University and implements faculty training to include PBL training.

One is a Visiting Assistant Professor at a University and teaches at least 2 out of three courses using PBL strategies every semester for the past 4+ years.


Tuesday, July 6, 5:00-6:30 PM

From Emergency Remote Instruction to Quality Online Education and Digital Learning: A Practical Checklist and Course Design Guide

Yaping Gao, Quality Matters, US
Fernando Senior, Quality Matters, Latin America & the Caribbean

Abstract: Due to the disruptive impact of the ongoing COVID-19 pandemic worldwide, institutions are making big investments to offer online/blended/digital learning in different formats to meet the needs of an increasingly diverse student population. What resources are available to help faculty ensure that students are achieving the desired learning outcomes during remote instruction? What checklists, guidelines, recommendations, standards, and best practices can be used by faculty and instructional support staff to pivot from remote instruction to quality online education and digital learning?

Participates in this workshop will be engaged to review, exam, and reflect on 1) a USA-based research-supported quality assurance system adopted by over 1500 institutions in 28 countries globally, 2) an Emergency Remote Instruction Checklist, a tiered list of considerations, tips, and actionable strategies to enact during an institutional move to emergency remote instruction of classroom-based classes, 3) a Bridge to Quality Online Course Design Guide, a phased, iterative approach to be best applied during a multi-week period set aside for online or hybrid course design.

The workshop will conclude with reflection from participates on what strategies and resources are needed and available to ensure quality teaching and learning at their own institutions and help their students succeed in the digital learning environments.

Presenter: With a doctoral degree in curriculum and instruction and concentration on instructional design and educational technology, Dr Gao has over 25 years’ experience in higher education, both in China and USA, as faculty, instructional designer, LMS manager, and online education administrator. Dr Gao believes quality course and program design supported by research and institutional resources facilitates effective instruction, promotes student engagement and active learning, lays the foundation for student success, and supports institutional accreditation process and advancement.

Since the COVID-19 started, Dr Gao has been invited to give keynotes, featured speeches, presentations, webinars, workshops for higher education communities in many countries on topics relating to remote instruction, online education, digital learning, academic integrity, best practices in assessments, and quality assurance, among others.

In her current position as Senior Academic Director of Member Services and Partnerships at Quality Matters (QM), USA, Dr. Gao leads and oversees QM’s member services, external collaborations and international partnerships.

Dr. Senior serves as QM representative in Latin America and the Caribbean. He is a learning strategist and designer with close to forty years of experience creating customized learning solutions in academic, corporate, governmental, and non-profit settings in North, Central and South America. He obtained a Ph.D in Educational Psychology at the University of Illinois at Urbana-Champaign and an MS in Instructional Technology at the Rochester Institute of Technology.


Wednesday, July 7, 9:00-10:30 AM

Creating Art through Coding

Glen Bull, University of Virginia

Abstract: Creation of art offers an engaging way to introduce coding to novices. Participants in this workshop will have the opportunity to explore creation of art in different styles, including the sculptors Alexander Calder and Bathsheba Grossman, the nineteenth century post-impressionist artist, Georges Seurat, the twentieth century artists Mark Rothco and Jackson Pollock, and the contemporary illustrator, Peter Reynolds. Each of these artists works in a different style and in different mediums. These styles provide opportunities to emulate these artistic approaches through the medium of digital technologies.

Participants in the workshop will have the opportunity to see art created by students using these tools. Participants will also have the opportunity to share their creations with one another. All participants in the workshop will receive (at no cost) a digital copy of a text, Creating Art, Animations, and Music through Coding (Bull, Watts & Nguyen, 2020) developed to support the course.

Presenter: Glen Bull is a professor in the School of Education and Human Development at the University of Virginia. Jo Watts is director of the Make to Learn Laboratory at the University of Virginia.

They are the instructors of a course, EDIS 2200: Creating Art, Animations, and Music through Coding, taught at the University of Virginia. They also are the authors of a book on this topic published by AACE.


Wednesday, July 7, 5:00-6:30 PM

From Verbal to Visual: Instagram (IG) as an Assessment Tool in Higher Education

Jorge Reyna, The Australian and New Zealand College of Ophthalmologist (RANZCO)

Abstract: Instagram (IG) is a mobile application where users share photos and videos with the worldwide community without boundaries. Although IG is considered a new platform operating for a decade, it has more than a billion users globally. Young generations utilise IG to communicate with other users by creating digital media artifacts such as images, animations, and short videos. A recent literature review on IG in higher education identified its use in embryonic stages with a lack of solid theoretical foundations to guide its implementation in the classroom. There is a lack of rigorous studies conducted on IG use and value for student learning. A potential to use IG in higher education could promote student co-creation of knowledge by sharing learning objects with their peers. This workshop aims to propose an evidence-based approach to implement IG in the classroom based on the #InstaLearn framework to guide systematic implementation in higher education. Participants will discuss the benefits and drawbacks of IG, design a learning activity, discuss an evaluation approach, and reflect on the importance of mobile applications in the classroom to engage the new generation of students.

Presenter: Jorge Reyna has a PhD in Science Education and is a digital media for learning Scholar with 15 years of experience in educational technology implementation. He also has 5 years experience as academic teaching science subjects, foundations in teaching and learning and digital media. Jorge is a researcher with more than 80 publications in educational technology including peer-reviewed journals, – book chapters, peer-reviewed conference papers, industry magazines, blogs, etc. Jorge previously run a successful workshop of designing effective courseware material at a prior EdMedia conference.


Thursday, July 8, 9:00-10:30 AM

Dream it, Create it: Developing and Launching a Virtual Center

Amy Lyn, Northcentral University

Abstract: In this interactive workshop, two presenters will discuss how they created, developed, and launched a virtual education support center due to the rising demand for online teaching and learning. Presenters will showcase the Virtual Education Support Center (VESC) in its current state. Following the showcase, presenters will facilitate a question-and-answer session about the center’s creation and development. For the working session, participants will then be taken through a process of online center development and ideas for outreach. Participants will also explore how to engage stakeholders, leverage resources, and create an online center that fits their institutions’ needs and culture. Upon completion of the workshop, participants will have a template for building a virtual center.

Presenter: Ashley Babcock, EdD: Associate Dean of the School of Education at Northcentral University. Dr. Babcock helped develop the idea of VESC and leveraged resources to create the VESC Director position. She also worked with colleagues to create VESC. In a previous role at Northcentral University, Dr. Babcock helped create the new and rebranded virtual space for the Academic Success Center, an academic coaching center focused on statistics and scholarly writing support.

Dr. Lyn collaborated with colleagues to facilitate the launch of VESC and continues to advance its development as an outward-facing resource with a mission to support virtual teaching and learning in K-12 and higher education. Before working at NCU, Dr. Lyn served as a Director of Curriculum, Instruction, and Professional Development in K-12.


Thursday, July 8, 2:15-3:45 PM

How to Improve Future Learning Experiences ThroughThe Design of Your Learning Analytics Tool

Elena Semeyko, Google via Artech

Abstract: Despite the time and resources spent on establishing the learning analytics infrastructure, its application is often limited to reporting basic data about learner performance such as completion rate. Another widespread issue is the misuse of participation and engagement data for measuring learning outcomes. In this workshop, we will dissect commonly used metrics and evaluate if their adoption makes practical sense within your organization. We will specifically focus on two categories of questions that can further strengthen user learning experiences. (1) What information can help us to provide personalized support to learners post-training? (2) What information can help the training team to improve their learning offerings?

Presenter: Elena Semeyko is an Instructional Designer with 10 years of experience in creating digital learning solutions and platforms. She specializes in working with adult learners and Higher Ed students and currently develop online courses for Google, helping the company’s partners to use its marketing platforms. In all her roles, I use quantitative and qualitative data to evaluate student performance and improve the courses that we offer. Elena has had a chance to lead multiple learning analytics projects, including the design of a custom learning analytics tool.


Thursday, July 8, 3:45-5:15 PM

Using 360/VR Filming in Education – Elder Chronicles – A First Nation Case Study

Linda Robinson, SCCyber ELearning Community

Abstract: With today’s technology, the face of education is changing. We will discuss how using 360 Degree VR Filming in education can create an integrative experience for students. We will also discuss to capture and preserve teachings, and how we are incorporating that into our educational delivery.

360 Degree VR Filming can create an opportunity for viewers to immerse themselves into a topic, or subject, and learn about it using this new technology. Creating this opportunity for immersion, and “being there”, can engage a students curiosity, engage their motivation, and give them the control to visually explore anything they would like to see within the environment, creating a personalized experience for them.

Presenter: Linda Robinson has over 15 years experience in teaching and Instructional design. She has spoken internationally in Boston, USA on online education, and presented at the AACE World Conference on ELearning in Vancouver, Las Vegas, and other conferences that are focused on future learning, and sustainability.

She is focused  on preserving important Elder teachings by researching and narrating for the video series Elder Chronicles, a locally developed curriculum program approved by Alberta Education, which is currently being delivered to students as a way to ensure the survival of important teachings. She’s also passionate about creating housing and food security in communities, and have spoken at conferences with the topic “Creating Sustainability through Indigenous Food Security”.

Linda has been working to preserve cultural teachings, while creating virtual field trip opportunities utilizing emerging technology, and with today’s access to many teaching modalities, it is the perfect time to start thinking about how we can use these exciting experiences in education today.