By Angela Brown for AACE Review
Does this ever happen to you? You become hands-on with a new technology and have fun making your first project, and sharing it. You encounter inspirational ideas about what to do next, but somehow the options seem overwhelming. … Read more
By Stefanie Panke for AACE Review
The annual Teaching and Learning Conference at Elon University is a free, regional event that brings together instructional designers, teachers, students, curriculum specialists and others interested in educational technology and pedagogical approaches from the research triangle in North … Read more
By Angela Brown for AACE Review
Popular and free, the block-based code platform Scratch was originally launched in 2007, by the Lifelong Kindergarten Group at MIT Media Lab. Scratch rapidly grew an online community on its platform for games, animations and storytelling, primarily aimed … Read more
By Stefanie Panke for AACE Review
Today marks the end of this year’s AACE Edmedia conference in Amsterdam – and what a week it was! 700 participants, a new format with country best paper awards, 5 keynotes, an invited speaker panel with 4 distinguished … Read more
By Angela Brown for AACE Review
Surrounded by content resources, library spaces can be easily imagined as content creation spaces. School Libraries in particular, can be seen to have an almost ‘goldilocks’ environment, just right for a Makerspace. From outside, it may seem almost … Read more
By Angela Brown for AACE Review
At AACE Review, we want to offer regular interviews with edtech researchers, as well as reviews and analysis of books, reports, tools and trends. We are excited to bring you a series of new articles, and many new … Read more
By Stefanie Panke for AACE Review
“Widespread enthusiasm behind makerspaces in steadily growing” (Horizon Report, 2014). Makerspaces are community-oriented workshops that engage learners in problem-solving through hands-on design and construction, oftentimes combining analog material with digital tools. ‘Making’ comprises artistic creation, engineering and computing. … Read more