Workshops are FREE for registrants!
Workshop: Decentralising Education Using Blockchain Technology
Tuesday, November 9, 3:15-4:45 PM
Alexander Mikroyannidis, The Open University, UK
Abstract: The emergence of Blockchain technology promises to decentralise and revolutionise not only the financial world, but also education in various ways. Blockchain technology offers opportunities to thoroughly rethink how we find educational content and tutoring services online, how we register and pay for them, as well as how we get accredited for what we have learned and how this accreditation affects our career trajectory.
Presenter: Dr. Alexander Mikroyannidis is a Research Fellow in the Knowledge Media Institute of The Open University, UK. He holds a Ph.D. in Informatics from Manchester Business School, an M.Phil. in Computation from the University of Manchester Institute of Science and Technology (UMIST), and a B.Eng. in Electrical and Computer Engineering from the University of Patras, Greece. Dr. Mikroyannidis has more than 10 years of research experience in the field of Technology-Enhanced Learning and specifically in personalized learning, self-regulated learning, lifelong learning, open educational resources and rich interactive learning materials, as well as applications of blockchain technology in education. He is the author of over 100 articles that have been published in peer-reviewed journals, conferences and books. The work of Dr. Mikroyannidis has led to strategic partnerships with key technological companies, most notably with Cisco and its global educational network, the Cisco Networking Academy, which has over 1 million students worldwide. Within this partnership, Dr. Mikroyannidis is in charge of the design, development and deployment of PT Anywhere, a novel educational tool for teaching computer networking skills by performing network simulations on any device. PT Anywhere is currently featured in the UK government’s Digital Skills Toolkit, which is preparing the UK for the post-COVID economy, by offering essential digital skills to job seekers and furloughed workers.
Workshop: Use Free and Research-Supported Course Design Guide to Transition from Emergency Remote Instruction to Quality Online Teaching and Learning
Wednesday, November 10, 12:45-2:15 PM
Yaping Gao, Quality Matters, US
Abstract: As the result from the disruptive impact of the COVID pandemic worldwide, institutions are making big investments to offer online/blended/digital learning in different formats to meet the needs of an increasingly diverse student population. What free resources are available to help faculty ensure that students are achieving the desired learning outcomes during remote instruction? What checklists, guidelines, recommendations, standards, and best practices can be used by faculty and instructional support staff to pivot from emergency remote instruction to quality online teaching and learning?
Participates in this workshop will be engaged to review, exam, and reflect on 1) a USA-based research-supported quality assurance system adopted by over 1500 institutions in 30+ countries across 6 continents globally, 2) an Emergency Remote Instruction Checklist, a tiered list of considerations, tips, and actionable strategies to enact during an institutional move to emergency remote instruction of classroom-based classes, 3) a Bridge to Quality Online Course Design Guide, a phased, iterative approach to be best applied to design online or hybrid courses.
The workshop will conclude with reflection from participates on what strategies and resources are needed and available to ensure quality teaching and learning at their own institutions and help their students succeed in the digital learning environments.
Presenter: With a doctoral degree in curriculum and instruction and concentration on instructional design and educational technology, Dr Gao has over 25 years’ experience in higher education, both in China and USA, as faculty, instructional designer, LMS manager, and online education administrator. Dr Gao believes quality course and program design supported by research and institutional resources facilitates effective instruction, promotes student engagement and active learning, lays the foundation for student success, and supports institutional accreditation process and advancement.
Since the COVID-19 started, Dr Gao has been invited to give keynotes, featured speeches, presentations, webinars, workshops for higher education communities in many countries on topics relating to remote instruction, online education, digital learning, academic integrity, best practices in assessments, and quality assurance, among others In her current position as Senior Academic Director of Member Services and Partnerships at Quality Matters (QM), USA, Dr. Gao leads and oversees QM’s member services, external collaborations and international partnerships.
Workshop: Designing a Course-based Game in an LMS: How to Get Your Students “Addicted” to Your Online Classes
Thursday, November 11, 2:00-3:30
Janna Kellinger, University of Massachusetts Boston, US
Abstract: Do you want to immerse your students in deeper learning? Do you want your course evaluations to include words like “hooked” and “addicted”? Find out how by learning to create a game story, develop interesting characters, design challenging quests, and cap it off with an epic boss battle all in your learning management system (LMS). This workshop will lead participants through the game-design process and teach them some tips and tricks of leveraging the features of various LMS’s to create a high-quality course-based game. Participants will begin by creating an exciting game story that derives from the content of their course. Then, they will identify leverage points in their game story where they will embed quests. We will then discuss how to use an LMS to create an intrinsic reward structure. Various ways to troubleshoot common problems will be explored through discussions of pacing and navigation. The workshop will conclude with an epic boss battle where participants race to save a student trapped in an online course.
Presenter: Dr. Janna Jackson Kellinger is an associate professor in the Curriculum and Instruction department at University of Massachusetts Boston. After being a high school English teacher where she played one-shot games with her students she earned her PhD in Curriculum and Instruction at Boston College. At UMass Boston, Dr. Kellinger has designed six course-based games and has been the recipient of both the Innovation in Face-to-Face Teaching Award and the Innovation in Online Teaching Award. She has written several book chapters and journal articles on game-based teaching as well as the book, A Guide to Designing Curricular Games: How to “Game” the System.