JILR9(1)

Journal of Interactive Learning Research

Volume 9, Number 1, 1998


Contents

 

A Case Study in the Development of an Interactive Learning Environment to Teach Problem-Solving Skills

Rebecca Denning and Philip J. Smith 3

The Hyper Apuntes Interactive Learning Environment for Computer Programming Teaching

Lorenzo Sommaruga and Nadia Catenazzi 37

Interactive Multimedia for Adult Learners: Can Learning be Fun?

Sue Stoney and Ron Oliver 55

How Do Preservice Teachers Use Concept Maps To Organize Their Curriculum Content Knowledge?

Brian Ferry, John Hedberg, and Barry Harper 83

Abstracts


A Case Study in the Development of an Interactive Learning Environment to Teach Problem-Solving Skills

Rebecca Denning

Center for Cognitive Science
The Ohio State University
1969 Tuttle Park Place, Columbus, OH 43210, USA

rdenning@cas.org

Philip J. Smith

Cognitive Systems Engineering Laboratory
The Ohio State University
1971 Neil Avenue, Columbus, OH 43210, USA

phil+@osu.edu

In this paper an interactive learning environment, The Biology Sleuth, is described. In addition to characterizing students’ interactions with this system, the underlying design concepts and principles which were instrumental in developing the system are related in detail. Thus, a rationale for why the system was designed as it was is presented, along with a description of the system itself. Finally, a series of three formative evaluations, which were also critical in the maturation of this system, are described. These evaluations provided additional information and insights which were crucial in the refinement of the system to make it an effective environment for teaching problem-solving skills to students at risk for academic failure.

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The Hyper Apuntes Interactive Learning Environment for Computer Programming Teaching

Lorenzo Sommaruga and Nadia Catenazzi

Computer Science Department
Universidad Carlos III de Madrid
28911 Leganés, Madrid, Spain

lsommar@tin.it

This paper describes the Hyper Apuntes interactive learning environment, which is used as a didactic support to a computer programming course taught in the Computer Science Department of the University Carlos III of Madrid, Spain. The interactive nature of the system allows students not only to study the material and see examples, but also to edit, compile and run programs, and to evaluate their learning degree. Hyper Apuntes consists of three main parts: theoretical contents, interactive exercises, and open discussion pages. The system has been installed on a Web server and is available to a group of students by using Netscape in two different laboratories. Some results drawn from this experience indicate that students are generally satisfied with the Hyper Apuntes environment. They find it intuitive, useful, and easy to use. In addition, students’ suggestions and comments have been used to improve the system.

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Interactive Multimedia for Adult Learners: Can Learning be Fun?

Sue Stoney

Faculty of Business
Edith Cowan University, Pearson Street
Churchlands 6018, Western Australia

s.stoney@cowan.edu.au

 

Ron Oliver

Edith Cowan University, Bradford Street
Mt. Lawley, 6050, Western Australia

r.oliver@cowan.edu.au

As universities worldwide face the prospect of becoming more competitive and cost-effective, instructional designers are beginning to turn to interactive multimedia to deliver some of their courseware. At Edith Cowan University in Western Australia, an interactive multimedia learning environment has been created for teaching share valuation and investment. The program has been designed to accommodate principles of self-paced, resource-based learning, while at the same time appealing to the affective domain of adult learners. This paper describes the factors influencing motivation and engagement of adults and discusses the eight learner attributes of immersion, reflection, play and flow, collaboration, learner control, curiosity, fantasy, and challenge, which were identified as being important in bringing about motivation and engagement. The paper goes on to describe the learning environment called Principles of Financial Investment and the ways in which the eight attributes were incorporated. Finally, evaluation outcomes from initial studies are described.

 

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How Do Preservice Teachers Use Concept Maps To Organize Their Curriculum Content Knowledge?

Brian Ferry, John Hedberg, and Barry Harper

Faculty of Education
University of Wollongong
Wollongong NSW 2522, Australia

Brian_Ferry@uow.edu.au

This paper reports on preservice teachers’ use of a concept mapping tool to create and modify concept maps about science-related curriculum content knowledge. The preservice teachers who used the tool were planning science-based instruction that would be delivered to an elementary school class. Data gathered from interviews, journals, and analysis of the concept maps constructed showed how the preservice students used the concept mapping tool to construct their curriculum content knowledge in the form of more powerful integrated patterns. It was also found that the process of concept map construction enhanced preservice teacher skills in planning instruction.

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