JILR9(1)

Journal of Interactive Learning Research

Volume 9, Number 1, 1998


Contents

 

A Case Study in the Development ofan Interactive Learning Environment to Teach Problem-Solving Skills

Rebecca Denning and Philip J. Smith 3

The Hyper Apuntes InteractiveLearning Environment for Computer Programming Teaching

Lorenzo Sommaruga and Nadia Catenazzi 37

Interactive Multimedia for AdultLearners: Can Learning be Fun?

Sue Stoney and Ron Oliver 55

How Do Preservice Teachers UseConcept Maps To Organize Their Curriculum Content Knowledge?

Brian Ferry, John Hedberg, and Barry Harper 83

Abstracts


A Case Study in the Development of anInteractive Learning Environment to Teach Problem-Solving Skills

Rebecca Denning

Center for Cognitive Science
The Ohio State University
1969 Tuttle Park Place, Columbus, OH 43210, USA

rdenning@cas.org

Philip J. Smith

Cognitive Systems Engineering Laboratory
The Ohio State University
1971 Neil Avenue, Columbus, OH 43210, USA

phil+@osu.edu

In this paper an interactive learning environment, The Biology Sleuth, is described. Inaddition to characterizing students’ interactions with this system, the underlyingdesign concepts and principles which were instrumental in developing the system arerelated in detail. Thus, a rationale for why the system was designed as it was ispresented, along with a description of the system itself. Finally, a series of threeformative evaluations, which were also critical in the maturation of this system, aredescribed. These evaluations provided additional information and insights which werecrucial in the refinement of the system to make it an effective environment for teachingproblem-solving skills to students at risk for academic failure.

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The Hyper Apuntes Interactive LearningEnvironment for Computer Programming Teaching

Lorenzo Sommaruga and Nadia Catenazzi

Computer Science Department
Universidad Carlos III de Madrid
28911 Leganés, Madrid, Spain

lsommar@tin.it

This paper describes the Hyper Apuntes interactive learning environment, which is usedas a didactic support to a computer programming course taught in the Computer ScienceDepartment of the University Carlos III of Madrid, Spain. The interactive nature of thesystem allows students not only to study the material and see examples, but also to edit,compile and run programs, and to evaluate their learning degree. Hyper Apuntes consists ofthree main parts: theoretical contents, interactive exercises, and open discussion pages.The system has been installed on a Web server and is available to a group of students byusing Netscape in two different laboratories. Some results drawn from this experienceindicate that students are generally satisfied with the Hyper Apuntes environment. Theyfind it intuitive, useful, and easy to use. In addition, students’ suggestions andcomments have been used to improve the system.

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Interactive Multimedia for AdultLearners: Can Learning be Fun?

Sue Stoney

Faculty of Business
Edith Cowan University, Pearson Street
Churchlands 6018, Western Australia

s.stoney@cowan.edu.au

 

Ron Oliver

Edith Cowan University, Bradford Street
Mt. Lawley, 6050, Western Australia

r.oliver@cowan.edu.au

As universities worldwide face the prospect of becoming more competitive andcost-effective, instructional designers are beginning to turn to interactive multimedia todeliver some of their courseware. At Edith Cowan University in Western Australia, aninteractive multimedia learning environment has been created for teaching share valuationand investment. The program has been designed to accommodate principles of self-paced,resource-based learning, while at the same time appealing to the affective domain of adultlearners. This paper describes the factors influencing motivation and engagement of adultsand discusses the eight learner attributes of immersion, reflection, play and flow,collaboration, learner control, curiosity, fantasy, and challenge, which were identifiedas being important in bringing about motivation and engagement. The paper goes on todescribe the learning environment called Principles of Financial Investment and the waysin which the eight attributes were incorporated. Finally, evaluation outcomes from initialstudies are described.

 

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How Do Preservice Teachers Use Concept Maps To Organize Their CurriculumContent Knowledge?

Brian Ferry, John Hedberg, and Barry Harper

Faculty of Education
University of Wollongong
Wollongong NSW 2522, Australia

Brian_Ferry@uow.edu.au

This paper reports on preservice teachers’ use of a concept mapping tool to createand modify concept maps about science-related curriculum content knowledge. The preserviceteachers who used the tool were planning science-based instruction that would be deliveredto an elementary school class. Data gathered from interviews, journals, and analysis ofthe concept maps constructed showed how the preservice students used the concept mappingtool to construct their curriculum content knowledge in the form of more powerfulintegrated patterns. It was also found that the process of concept map constructionenhanced preservice teacher skills in planning instruction.

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