Journal of Interactive Learning Research

Volume 11, Number 1 2000


Contents


How Activity Fosters CMC Tool Use in Classrooms: Reinventing

Innovations in Local Contexts

Barry J. Fishman 3

Comparative Analysis of Learner Satisfaction and Learning Outcomes in Online and Face-to-Face Learning Environments

Scott D. Johnson, Steven R. Aragon, Najmuddin Shaik, and
Nilda Palma-Rivas 29

Learning Probability Through the Use of a Collaborative, Inquiry-Based

Simulation Environment

Phil Vahey, Noel Enyedy, and Bernard Gifford 51

 Good Online Conversation: Building on Research To Inform Practice

Lorraine Sherry, Shelley H. Billig, and Fern Tavalin 85


Abstracts

How Activity Fosters CMC Tool Use in Classrooms: Reinventing Innovations in Local Contexts

Barry J. Fishman

610 E. University, 1360E SEB
School of Education
University of Michigan
Ann Arbor, MI 48109-1259 USA

fishman@umich.edu

This paper presents a framework for understanding how the varying expertise, attitudes, and classroom activity structures of science teachers influence their students’ use of a suite of computer-mediated communications tools in each of their classrooms. These issues are explored in the context of the Learning Through Collaborative Visualization (CoVis) Project. Findings indicate that teacher designs for classroom activity relate strongly to the frequency with which different tools are used. These results are presented in order to build a case for understanding how innovations are adopted in local contexts, as an important first step to bringing an innovation to scale.

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Comparative Analysis of Learner Satisfaction and Learning Outcomes in Online and Face-to-Face Learning Environments

Scott D. Johnson, Steven R. Aragon, Najmuddin Shaik, and Nilda Palma-Rivas

University of Illinois at Urbana-Champaign
1310 South Sixth Street
Champaign, IL 61820 USA

sjohnson@uiuc.edu

This empirical study compared a graduate online course with an equivalent course taught in a traditional face-to-face format on a variety of outcome measures. Comparisons included student ratings of instructor and course quality; assessment of course interaction, structure, and support; and learning outcome measures such as course grades and student self-assessment of their ability to perform various Instructional Systems Design (ISD) tasks. Results revealed that the students in the face-to-face course held slightly more positive perceptions about the instructor and overall course quality although there was no difference between the two course formats in several measures of learning outcomes. The findings have direct implications for the creation, development, and delivery of online instruction.

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Learning Probability Through the Use of a Collaborative, Inquiry-Based Simulation Environment

Phil Vahey

SRI International, Center for Technology in Learning
333 Ravenswood Ave
Menlo Park, CA 94025 USA

philip.vahey@sri.com

Noel Enyedy and Bernard Gifford

Education in Mathematics
Science and Technology Cognition and Development
4533 Tolman Hall, University of California, Berkeley
Berkeley, CA 94720-1670 USA

enyedy@socrates.berkeley.edu, bgifford@socrates.berkeley.edu

In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the development of probabilistic reasoning by making available collaborative inquiry activities and student-controlled simulations. These activities guide middle school students toward a deeper understanding of probability, a domain that is becoming increasingly important in the K-12 mathematics curricula of the United States but which is notoriously difficult to learn. A study is described in which middle school students who participated in the PIE curriculum significantly outperformed students who participated in the school’s traditional probability curriculum. We posit that this difference is due to the PIE curriculum fostering student collaboration as the students employ their existing intuitions as building blocks for formal knowledge. This provides evidence that a productive learning environment should not be based solely upon the logical structure of the target domain, but should also account for both students’ intuitive conceptions of a domain, as well as aspects of social interaction that shape students’ experiences. We then show the importance of intuitions and social interaction by analyzing a case study in which students articulated and revised their initial understandings of probability as they interacted with PIE—collaboratively making predictions, evaluating data, and interpreting representations.

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Good Online Conversation: Building on Research To Inform Practice

Lorraine Sherry and Shelley H. Billig

1512 Larimer Street, Suite 540
RMC Research Corporation
Denver, Colorado 80202 USA

sherry@rmcdenver.com

lsherry@carbon.cudenver.edu

Fern Tavalin

The WEB Project
Montpelier, Vermont USA

tavalin@sover.net

With the increase of Internet and World Wide Web (WWW) usage in the classroom, instructional activities are now being implemented that use online conversation for knowledge-building. Current research with The WEB Project, a Technology Innovation Challenge Grantee, subtitled “Creating a WEB of Evidence of Student Performance in Nonverbal Inquiry and Expression” can help inform practice in this area. This paper presents a synthesis of current research on face-to-face and online conversation and a short analysis of episodes of online conversations captured from The WEB Exchange (www.webproject.org), together with a few perceptions from a student focus group. Lessons learned and implications for practice are then presented.

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