Volume 19, Number 3 2000
Richard Allen
Department of MathematicsSt. Olaf College Northfield, MN USAStéphane Channac and Laurent Trilling
IMAG-LSR/Project Cabri38402 St. Martin DHeres Cedex Université Joseph Fourier Grenoble, Francetrilling@imag.fr
The past decade has seen a revolution in the teaching of schoolgeometry thanks to the introduction of dynamic geometry software.Constructing dynamic figures is an activity central to dynamicgeometry software and requires a methodology different from thetraditional classroom approach to construction. Teachers and studentswho make use of such software need exposure to this methodology forconstructing and exploring dynamic figures. The key components of thenew methodology are problem requirements, formal specifications forfigures, and implementation of specifications for dynamic figuresusing dynamic geometry software. Analysis and solution of anontrivial construction problem provides the setting for explainingthe individual components and how they work together to constructdynamic figures. Both declarative and procedural approaches toconstructing dynamic figures play a role in the solution to theconstruction problem. A new declarative dynamic geometry softwarewill be used for implementation of specifications of dynamic figuresneeded in solving the construction problem.
Lyn Henderson, Yovan Eshet, and Joel Klemes
James Cook UniversityTownsville, QueenslandAustralialynette.henderson@jcu.edu.au
Researchers continue to argue that more research is neededconcerning how teachers actually integrate instructional technologyinto their curriculum. This qualitative study examined theincorporation of interactive multimedia science software into a gradetwo classroom over a six-week period. There was growth in varioussocial and thinking skills that were developed and reinforced withinthe computer-supported learning environment. Several factors thatcontributed to these outcomes are identified: the softwaresinstructional design, enthusiasm, on-task behavior, cooperation andcollaboration among the students, improved cognitive learningoutcomes, attitudes toward science, the teachers pedagogicalapproach and attitudes toward incorporating technology into thecurriculum, and an integrated curriculum. In addition, the resultsindicated increased positive attitudes towards science by the girlsafter using the software. Implications for computer integration areprovided.
Tae-Koon Kim and David F. Jackson
Department of Science Education212 Aderhold Hall, University of GeorgiaAthens, GA 30602-7126 USAtkim@coe.uga.edu
Douglas N. Yarger
Department of Geological and Atmospheric Sciences3010 Agronomy Hall, Iowa State UniversityAmes, IA 50011-1010, USAPeter J. Boysen
Computation Center209 Durham, Iowa State UniversityAmes, IA 50011-2251 USAThis article attempts to contribute to the clarification ofprinciples for the design and use of simulation software in sciencelearning by combining a reflective process of identification ofimportant questions with empirical evidence from limited use of amicroworld application designed and developed by thefirst author. We first outline a series of issues, growing out of acritical review of the literature, which we believe remain unresolvedor even unaddressed by many researchers, software developers,teachers, and teacher educators in the field of science education.The most salient of these are: (a) the occasional great importance offine details of the user interface to the practical value ofeducational software; (b) the distinction between abstract, usuallyquantitative, computer modeling as a specific means versus a generalend of science instruction; (c) the importance of attention to levelsof understanding in the curriculum context of simulation use; and (d)approaches to conceptual enhancement of simulation software design,including, but not limited to, the notions of multiplerepresentations and scaffolding and fading.
David C. Eichinger, Mary B. Nakhleh, and Deanna L. Auberry
Department of Curriculum & InstructionPurdue UniversityWest Lafayette, IN 47907 USAmnakhleh@purdue.edu
This article reports a two-year investigation of studentsperceptions of computer laboratory modules (CLMs, also known asBio LabStations) in a university-level, non-majors biology sequence.During the 1995-1996 academic year, we conducted field observationsof students use of the CLMs for two semesters. At the endof the second semester we developed, administered, and analyzed awritten survey (n=626). During the 1996-1997 academic year, writtensurvey responses (n=1143) and focus group discussions (n=17) wereconducted to investigate students perceptions of theadvantages/disadvantages of using computers in the lab, how thecomputer affected learning, and their most/least liked computerexperiments. Data analyses included statistical analysis of surveyquestions, coding of students written answers to free responsequestions, and transcript analysis of focus group discussions. Thedata (a) provide a detailed profile of the students perceptionsof the utility of CLMs and sets of characteristics whichstudents perceive as strengths and weaknesses of computer lab modulesand (b) begin to explore the different ways in which males andfemales view the CLMs.
Gerald Knezek
Department of Technology & CognitionUniversity of North TexasP.O. Box 311337Denton, Texas 76203, USAgknezek@tenet.edu
Hiromitsu Muta
Tokyo Institute of Technology, JapanJoke Voogt
University of Twente, The NetherlandsRhonda Christensen
Texas Center for Educational Technology, USADavid Moore
Mineral Wells Independent School District, Texas,USAJohn Southworth
University of Hawaii, USAMarie Tada
St. Marys International School, Tokyo, JapanGreg Jones
University of Texas at Austin, USA
This article introduces a framework for classifying informationand communication technologies (ICT) in hands-on science activitiesin K-12 education. Exemplary projects from the USA and theNetherlands demonstrate the potential of the use of ICT. Examplesfrom Japan illustrate how developments in hands-on science in thewestern world have influenced Japans educational policy at thenational level, leading toward systematically planned initiatives inthat nation. The impact of hands-on science on student learning isalso discussed. The article concludes with a discussion of possibletechnological, logistical, and pedagogical barriers to wide-scaleimplementation/
From the very first day in school, students should dosciencenot study science...(The American Association for the Advancement of Science, March1993, p. 1).
Joseph Paul Akpan
Department Education and Behavioral ScienceMorehead UniversityMorehead, KY 40351 USAThomas Andre
Iowa State UniversityN157 LagomarcinoAmes, IA 50011-3190 USAtandre@iastate.edu
The scientific community and the nations schools have beenexperiencing a self-proclaimed ethical crisis over animal dissectionin classrooms. While this issue involves intractable ethical andphilosophical positions, one ethical implication of the debate isthat if dissection is used in schools, it should be used for maximumeducational benefit. One intriguing previous finding was that use ofan interactive videodisc dissection learning from subsequent actualdissection. This study examined the prior use of simulation of frogdissection in improving students learning of frog anatomy andmorphology. There were four experimental conditions: (a) simulationbefore dissection (SBD), (b) dissection before simulation (DBS), (c)simulation-only (SO), or (d) dissection-only (DO). Results of thestudy indicated that students receiving SBD and SO learnedsignificantly more anatomy than students receiving DBS, DO. Thegenders did not differ in achievement.
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