July 6-8, 2020

Shanghai, China

About Global Learn

Shanghai, China
July 6-8, 2020
Hosted by East China Normal University with Likeda Education Technology Group

Cape Town, South Africa
Nov 30-Dec 2, 2020
Hosted by Cape Peninsula University of Technology-Cape Town

 

 

 

About:

The unique Global Learn model truly lives up to its slogan as ‘The Local Global Conference’.

By working together and using their respective strengths, the Global Learn host university and AACE contribute a high quality, innovative event to the learning and technology community.

The host university best understands and plans for their local environment as well as showcase their university, speakers, ideas, development, and applications.  As a result, they further gain global exposure to leading researchers and educators from 40+ countries.

At the same time, the Global Learn takes advantage of the 35+ years of well-proven AACE conference management, infrastructure, administrative support, and contacts with global leaders in the field.

Conference participants and the host university partner to offer the unique advantages of a blended (F2F + virtual) and a broad perspective (global + local) event.

 

Global Learn 2020 Shanghai Details:

Global Learn 2020 will be hosted at East China Normal University in partnership with Shanghai Likeda Educational Technology Group.

Conference Co-Chairs: Dr. Michael Searson, Vice President of Likeda Education Group, Shanghai; Dr. Dr. Xiaoqing Gu, Head of Department of Educational Information Technology, Faculty of Education, East China Normal University.

 

 

Global Learn 2020 Cape Town Details:

Global Learn 2020 Cape Town will be hosted by Cape Peninsula University of Technology – Cape Town. The conference will take place at the CPUT D6 Campus.

Conference Chairs: Izak van Zyl and Agnes Chigona, Cape Peninsula University of Technology.

 

Interested in Hosting?
Proposals to host Global Learn conferences are requested.

Topics:

The following nine themes codify the vision and goals of Global Learn for advancement and innovation in:

  1. Advanced Technologies for Learning and Teaching
  2. Assessment and Research
  3. Educational Reform, Policy, and Innovation
  4. Evaluation and Quality Improvement Advances
  5. Global Networks, Partnerships, and Exchanges
  6. Innovative Approaches to Learning and Learning Environments
  7. Open Education
  8. Technologies for Socially Responsive Learning
  9. Virtual and Distance Education
  1. Advanced Technologies for Learning and Teaching
    • Cloud computing
    • Collaborative technologies
    • E-publishing/digital libraries
    • Learning management systems and environments
    • Learning portfolios
    • Mobile teaching and learning technologies
    • Shared online video
    • Social networks
    • Social Software (podcasting, wikis, blogs, etc.)
    • Videoconferencing
  2. Assessment and Research
    • Alternative and innovative assessment methods
    • Assessment practices in cross-cultural and international research
    • Best practices in assessment
    • Performance and outcome assessment
  3. Educational Policy, Reform, and Innovation
    • Contextualized innovation (accessibility, scalability, usability, & sustainability)
    • Education reform with technology
    • Government initiatives and programs
    • Policy issues and trends
    • Quality assurance and accreditation
    • Teacher education and technology integration
  4. Evaluation and Quality Improvement Advances
    • Best practices in evaluation
    • Course, program, project, and other forms of evaluation
    • Data analytics
    • E-learning benchmarks and standards
    • Evaluating for quality improvement
  5. Global Networks, Partnerships, and Exchanges
    • Global competencies and perspectives
    • Global courses, programs, degrees, and initiatives
    • Global learning barriers, challenges, and concerns
    • Global learning communities
    • Global learning partnerships and innovations
    • Global studies and education
  6. Innovative Approaches to Learning and Learning Environments
    • Augmented reality
    • Authentic, contextualized, and real-world learning
    • Case, Scenario, Problem, Project -based learning
    • Collaborative learning
    • Communities of practice
    • Electronic Performance Support Systems (EPSS)
    • Game-based learning
    • Learner-centered, and self-directed learning
    • Learning communities
    • Learning management and support systems
    • Lifelong, informal, and nontraditional learning
    • On-demand and just-in-time learning
    • Participatory learning and media
    • Personalized learning environments
    • Simulations for learning
    • Virtual reality learning environments
  7. Open Education
    • Free and open source software
    • Learning portals
    • Localization of content and knowledge
    • Online language learning
    • Open access publishing
    • Open courses, open learning, and open educational resources
    • Open education copyright and other legal issues
    • Open educational projects, partnerships, and consortia
    • Open teaching
    • Participatory/contributory communities
  8. Technologies for Socially Responsive Learning
    • Digital divide issues, initiatives, and cases
    • Digital and social media for engaging youth about cultures
    • Diversity
    • Education for sustainable development
    • Environmental education
    • Ethical, cultural, historical, and social issues in technology use
    • Learning technologies for transformational change
    • Rural community learning and technology
    • Technology solutions for marginalized populations
    • Technology uses in cross-cultural and multicultural contexts
  9. Virtual and Distance Education
    • Blended learning
    • E-learning/E-training
    • Flexible learning
    • Innovative online learning and educational programming
    • Mobile and ubiquitous learning
    • Online learning environments