T20:
STREAMING
MEDIA 2003–Media for All
Tony Klejna, Daemen College, USA
Identify
moderate cost solutions to developing streaming media
Identify
required/ recommended hardware components for live and on-demand video
Identify
operating system and video editing software requirements
Compare
methods and results of several new video/audio editing software packages
Compare/
contrast media types, compression methods, and media quality
Discuss
conversion of existing media assets for on-line streaming use
Create
basic media content with video and audio (demonstrated in tutorial)
Edit
content with widely available software tools (demonstrated in tutorial)
Compare/
contrast media encoding techniques used by Real Networks, Microsoft, and
Apple.
Create
basic web site with streaming media (demonstrated in tutorial)
Identify
dedicated streaming media server hardware and software options.
Identify
organizations developing and hosting media content
Bandwidth
Analysis - Investigate new high-speed network availability and solutions for
low-speed devices.
Participants
should have a desire to learn the basics of creating on-line streaming media
from existing content, presentations, and from live sources. Participants should
have a basic knowledge of Windows/ Windows 2000/ Windows XP operating systems.
Any photo/video/broadcast experience is very helpful but not required.
Finally
the pieces are falling into place. New
technologies, more bandwidth, and new tools released in the last year are making
access to streaming media production a reality for thousands of people. You no
longer need to be a technical guru to produce usable media for your courses or
for global communications. Join us as this exciting technology becomes are
reality.
This
tutorial is designed as a broad introduction to the development of streaming
multimedia projects, various methods of creating content, and means of
presenting to your audience. While we will discuss a wide range of solutions for
broadcasting streaming media the primary focus will be the creation of media
projects with readily available, low to medium cost tools.
These tools and methods are widely available for creating on-line
content, presentations, audio, video, and live broadcasts. The differences
between analog and purely digital video content, capture and compression
techniques, video and audio quality, and ease of use will be discussed.
Hardware and software requirements for production of streaming media and
using media server technologies and web sites will be discussed with emphasis on
new and evolving technologies that make the process more efficient will be
covered. Conversion of existing
media content to streaming content will be demonstrated.
Video
captured during the conference and the tutorial will be used to illustrate basic
editing, encoding techniques, and web production techniques. During the tutorial
we will build a basic website with streaming video, audio, and presentations.
All
tutorial content notes, code, and sample media will be made available to
tutorial participants via CD-ROM and/or web download.
TOPICAL OUTLINE
**
Overview of Streaming Media and Solutions **
How
streaming media works
How
compression works
What
are codecs and why are they so important?
The
new ISO MPEG-4 standard – specifications that enable creation, encoding, and
delivery of media over multiple networks and devices from handheld computers
through televisions. Perhaps the standard that will bring “Balance to the
Force” of streaming media.
Content:
On-Demand versus Live broadcasting
**Creating
Media **
Digital
Video versus Analog Video - What's best for you now and in the future?
Video
camera considerations, new offerings from the top names in video
Capturing
multimedia content- audio, video, hardware / software requirements
An
overview of capture cards and interfaces – a rash of new options from consumer
to professional
Converting
Your VHS Tapes
Converting
AVI, WAV, and QuickTime files
Converting
your existing presentations (Using Microsoft PowerPoint XP and Producer)
Using
StreamAuthor and Producer for on-line learning and enhanced presentations.
**Editing
**
Using
Ulead Media Studio Pro – moderate cost media editing suite
Using
Adobe Premiere- the traditionally preferred choice for video
Sonic
Foundry Vegas Video – a new millennium powerhouse
Sonic
Foundry Stream Anywhere - really
Discreet
Cleaner 5- the “Swiss Army Knife” of media processing tools
Audio
editing
Others
Audio and Video options
**
Strike up the Streaming Bandwidth! **
Bandwidth
Considerations- 28.8k, 56k,T1, Wireless, or Intranet?
So,
What’s Up with Wireless – new advances in technology and clients enable the
potential of streaming from handhelds to desktops – Nokia initiatives, Packet
Video, and more.
New
international high-speed networks. I2, Geant, Gigaport, and Canarie – MPEG-2
and potential of 10 Gb and up networks for the future. (Demonstration is
possible if a 512k+ link to I2 is available.)
**
Encoding Content **
Producing
a live event vs. developing for on-demand – a world of difference
Powerful,
new, packages from The Big Two - Real Networks and Microsoft
Using
Automation Products to Speed Encoding and Availability of Media – Anystream
and more.
An
Overview and comparison of Real Networks and Microsoft Windows Media
Technologies
Windows
Media Player 7/8/9 – expanding into every area of media
Windows
Media On-Demand Producer – dated but effective
Windows
Media Encoder
WMV,
WMA, ASF, ASD, ASX, and XML
Creating
streaming files from AVI content
WMA
(Windows Media Audio) – higher quality audio at smaller file sizes
Windows
Media Player- configuration and use
Microsoft
“Corona” and “FastStream” – no buffering immediate streaming,
“stream surfing”, bandwidth caching, and DVD quality video with 6-channel
audio.
Real
Networks Helix Producer, and Helix Producer Pro –new versions keep it Real
Easy
multimedia creation and publishing
Something
to SMIL about -Synchronized Multimedia Integration Language
Configuring
and using the Real Player
WORKING
WITH PRESENTATIONS
Using
PowerPoint to create streaming presentations
Using
Real Presenter to stream presentations
Record
your presentations for on-demand viewing.
Adding
audio and voice to your presentation.
Developing
a live PowerPoint presentation.
Using
CyberLink StreamAuthor to create tutorials and on-line training
Creating
powerful presentations with Microsoft Producer
**
Getting Your Content on the Web **
Let's
build a web site...
Similarities
and differences between Real Media and Microsoft solutions.
On
the Client Side- Real Networks Real Player and Windows Media Player
Using
the Windows Media Player in both Internet Explorer and Netscape Navigator.
Embed
the Windows Media Player in a web page (using ActiveX and a plug-ins)
Cross-browser
compatibility- JavaScript, applets, and a touch of XML
**
Serving it up **
Do
you need a dedicated media server solution or just a web server?
Microsoft
NT/2000 Server with Windows Media Services
Real
Networks Helix Servers - Multiple options, which is right for you?
Multicast
vs. Unicast – Which is right for you and when might that change?
Need
more? High capacity streaming solutions-
Content
Delivery Networks and Providers – What and who is a CDN? The major players and
typical costs.
**
How much did we spend? **
Cost comparisons on solutions we discussed.