Abstract:
Technology, as we know it, is just another tool
and whether or not it will lead to educational change depends on how it is
designed, and for what purpose. In this address, several examples
of computer environments will be described that have been designed with
cognitive tools for learning (Lajoie & Derry, 1993; Lajoie, 2000). Current
cognitive theories consider the role of learners within meaningful contexts
and consequently the systems described here speak to authentic real-world
practices where students apply schooled knowledge to problem solving contexts.
Different computer tools are designed for supporting specific cognitive
processes, such as, memory aids, tools for performing actions that will lead
to solving problems, tools that assist learners to think about their actions,
knowledge acquisition tools for building knowledge through on-line
interactive resources, or communication software that assists with sharing
information within groups of learners. The computer based learning
environments described here have been designed for different purposes, some
pertaining to high school mathematics and science, others for medicine and
graduate level psychology seminars. In each case, cognitive theories
guide the design of these interactive learning environments and tools have
been developed that are specific to the goals of instruction. The goal
is to nurture problem solving skills and learning in specific domains of
knowledge. The role of the learner varies according to the design of the
computer-based learning environment. In some cases, students work
independently and in other cases collaboratively. Some students work
together in a face–to face situation and other students work countries apart
in a web-supported environment. Some students work together to solve
problems dynamically others communicate on-line to construct a better
conceptual understanding of the knowledge in question. Enhanced learning can
occur in each of these situations if technology is designed with appropriate
cognitive tools. The role of the teacher can also vary according to the system
in question. The type of feedback provided to learners changes according
to the pedagogical principles embedded in the learning environment. The uses
of technology in education are boundless and are only as good as the
principles that underlie their design, as well as the teachers who use them
with a pedagogical purpose.
Biographical
Information:
Professor
Susanne Lajoie received her Doctorate from Stanford University in 1986. She is
a Professor and Chair of the Department of Educational and Counselling
Psychology at McGill University. Dr. Lajoie has engaged in a wide array of
innovative research and scholarly activities where she applies cognitive
theories to the design of computer based learning environments for classroom
and real-world applications. She uses a cognitive approach to skill
identification and applies her research to the design of computer coached
practice environments in the areas of science, statistics, and medicine. She
has numerous publications including 2 volumes on Computers as Cognitive tools
published by Erlbaum. These volumes have highlighted the necessity for
theory-driven design of technologies for education and training. This year she
was appointed as a Fellow in the American Psychological Association for her
outstanding contributions to the field of Psychology. In 2000, Dr. Lajoie was
the recipient of the McGill Carrie Derick Award for graduate supervision and
teaching.