Abstract:
This invited
lecture addresses the issues involved in teaching and conducting
practice-based research in interdisciplinary teams, with learners and
researchers at a distance. It advocates the application of ‘connected
learning’ models drawing upon an embodied practice based on theatre games
and physical/social connectedness as part of the learning process. It then
shows a range of examples from SMARTlab’s 15 years of distance and connected
learning work with the BBC and other partners, to offer a new model for a
mobile metaverse in which learners at all levels and across disciplines can
remain connected whilst also carving out vital space for personalized
creative expression.
Biographical
Information:
Professor Lizbeth Goodman is Chair of Creative Technology
Innovation at the University of East London. She is also Founder and
Director of the SMARTlab Digital Media Institute and the MAGIC Multimedia &
Games Innovation Centre, Gamelab and PLAYroom, and holds a Microsoft
Community Affairs Senior Research Fellowship for her work on emerging
technologies for emergent educational practices.
She has served as the Principal Investigator of the SMARTshell Project
(creating innovative tools for synchronous and asynchronous
online/integrated performance and learning), and led the European
Commision’s RADICAL Project, which resulted in a Best Practice Guide to New
Media. She is currently co-PI of the major InterFACES Project - putting a
human face on new technology. She also holds current major awards to head
teams funded by the BBC, NESTA et al,, including the lead of the new EMEA
regional roll out of SMARTclubs for technology and creative inclusion (MS
funded for 2006-10)/
While she has been known in the learning and e-learning communities as an
expert in mediated and connected learning methods (since her award winning,
best-selling work with the Open University and BBC in the 1990s), Lizbeth is
now known equally as a scholar of new media practices that cut across
learning, gaming, performance and social responsibility. Lizbeth is
currently completing her own new book, which will kick off her new series
for MIT Press on EMERGENC(i)es: new concepts and practices in media,
technology and culture.
She won the Lifetime Achievement Award for Volunteer Service to Women and
Children in 2003 (USA) and the 2003 and 2005 World Summit of the Information
Society Performance Technology showcase awards. In 2007 she was nominated
and won a commendation for her work serving people with disabilities using
innovations in new technology. She won the Blackberry Women in Technology
Woman of the Year Award and the Award for Best Contribution from a Woman in
Academia and the Public Sector in May 2008.